It’s a bit like you took a typical mission from a game such as Call of Duty, chopped it up into pieces, and spaced it out with load screens. You act out short bursts of content, wait for it to load, and are then transported somewhere else. The “Victory!” posters are inexplicably peppered into the loading screen after every single level segment even if it was just an NPC conversation. After a few more minutes of conversation, fade to black again, and then you’re about to ambush a group of soldiers. Then your vision has returned and you’re in the back of a jeep getting transported to a battlefield. For example, you may find yourself standing around a table listening to a group of French resistance fighters discussing their plan to derail a German train, followed by a fade to black, an awkward “Victory!” poster and little jingle sound effect, and eventually a loading screen. The entire game is made up of loosely connected scenes that are each bookended by often lengthy loading screens. From ugly floating rectangle menus, frequent tedious load screens, and an utter lack of cohesiveness between the game’s 54 “scenes” it comes off as more of a montage of moments than an actual narrative.
But then on the other hand, it’s abundantly clear this is Respawn’s first VR game.
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It doesn’t take long to realize why it requires nearly 200GB of space on your PC after a full installation is completed. On the one hand, Medal of Honor: Above and Beyond packs a 10+ hour campaign full of thrilling set pieces, iconic locations, and glorious attention to detail.
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Now, Medal of Honor: Above and Beyond aims to bring the series back once again, this time exclusively in VR, but it’s such a mixed bag it’s hard to reconcile what exactly Respawn was going for here. Over the years Medal of Honor has fallen out of the spotlight and has sat, covered in dust, on EA’s shelf for over eight years now following the lackluster launch of 2012’s Medal of Honor: Warfighter. But even beyond that, it’s a franchise that is often at war with itself. Most notably, World War II, dating all the way back to the first game taking heavy inspiration from Saving Private Ryan before debuting on the original PlayStation.
Fans will be happy to know that cross-play between the two stores will be enabled, letting players from both platforms join each other in multiplayer sessions.Medal of Honor has always been about war, obviously. Medal of Honor: Above and Beyond is releasing on December 11 across the Oculus Store and Steam. Players will also need to learn how each weapon handles and their unique reloading mechanisms to become proficient at battling opponents. While the number of maps included was not confirmed today, Respawn said players will be fighting in "sites across Europe." Multiplayer matches will have up to 12 players, with both human and AI opponents being supported. All of these modes get some time in the spotlight in the trailer above. Mad Bomber seems to be a spin on the standard bomb plant game modes seen in other shooters, while Blast Radius is described as King of the Hill but with rocket launchers. Catch the new action-packed multiplayer trailer above.Ībove and Beyond players will have five multiplayer modes to play around in at launch, them being Team Deathmatch, Deathmatch, Domination, Mad Bomber, and Blast Radius. The virtual reality title had so far only received single-player campaign gameplay. Respawn Entertainment showcased the multiplayer gameplay of Medal of Honor: Above and Beyond for the first time today.